![]() Restarting Frinika will also help, but that's the slower way. You can help that by transposing forth and back the consecutive notes (fairly fast in piano roll view), or dragging the part that contains the notes forth and back. It requires Fluidsynth, and the demo apps require GamePython too, so it's a bit more complicated to setup than Frinika.įrinika has a particular bug: when dragging around neighbouring notes, some might not sound the right length. You can check out mingus too, which is a Python library for music theory and midi file handling. Here is the sourcefile where you'll find the Javascript docs:īut there are other options as well. (It has some built-in examples that are accessible from the scripting window, you should check them out first. To browse the source or build the Javadoc yourself. That's where the Javascript bindings are documented. Reason their latest downloads don't include that. It used to bundle the Javadoc documentation as well, but for some It has a Java Webstart launcher as well, so you don't even have to Parts are blocks of notes that you can drag around together in the Frinika GUI. a lane has a fixed instrument assigned ![]() () // remove initially inserted text-partĪnother example for reading/changing notes: lane = song.getLane("MyMidiLane") Part.text = "This is the test text to be inserted." Song.newLane("MyMidiLane", type("Midi")) (Insert / delete notes, change midi effects like pitch wheel etc.) It can import / export regular midi files, so it will work with Fruity loops or whatever else you have. There's an opensource music workstation, called Frinika, and you can script that in Javascript.
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